Only one teammember can die, if you run too far away they will all die. You have to get your team through the level and you need to kill the most annoying snipers so that your team keeps following you. Sniper's Last Stand - City Hall: I tried to avoid running this level as long as possible. Sniper's Last Stand - Outskirts: Here you have to look into every house or the bazooka won't be at the last house. Walking over the car at the end of the level may look nice but saves only like 2 seconds. I sent the false comminique through the wall. The Command Post: The difficult part in this level is to not run into an enemy when walking through the narrow halls. I don't know if that trick has a name but I think it's pretty known at online gamers. Right before hitting the fence you have to stop walking forward and then jump. At the end of the level I walked out of the church because I didn't want to listen to Manon for the nth time (yes, the same Manon from the PSX game Medal of Honor Underground).ĭiverting the Enemy: The jump over the fence at the end of the level looks easy, but it isn't. Rendezvous with the Resistance: Here I have to kill all the enemies on my way because otherwise they would kill the pilot. At the nebelwerfer field, there's a point at the end of the fence where you can walk along without triggering the mines. That's also the reason why there isn't anyone shooting from the church. Because I was running under that level and didn't pass the normal savepoints a lot of enemies didn't appear. The Nebelwerfer Hunt: The biggest shortcut in the whole game. Usually it takes like 20-30 seconds longer. That's because I had to realod my Thompson anyways (there aren't enough bullets in the magazine, well, at least when you're trying to do a speedrun).īattle in the Bocage: I was lucky that the sniping part at the beginning was so fast. Omaha Beach - Inside the Bunker: It may look crappy and like a waste of time that I throwed two granades and reloaded my Thompson but in fact I never got under 41 seconds, no matter how I tried. And there's an invisible wall so I have to wait until I can go. Then I let the captain pass and I was on second place. Omaha Beach - The Landing: After the fence was destroyed I shot one of my teammates so that he stood still. Scuttling the U-529 - Inside the U-529: After leaving the submarine I have to kill all enemies around so that the door at the end of the level opens. I killed that worker on the submarine deck so that I don't have to kill him in the next level, wich would cost me too much time. Otherwise there would be enemies standing in my way. Scuttling the U-529 - Naxos Prototype: After destroying the Naxos I killed the officer so that he can't raise the alarm. One of the documents can be grabbed through the wall, wich I didn't succeed to at the first attempt, but it didn't cost me any time at all. Secret Documents of the Kriegsmarine: Doing a speedrun of this level is much more difficult then you might think, because even on easy difficulty you take an extreme amount of damage. Lightning the Torch - Lighthouse: Normally the elevator gets stuck when there are corpses in it, but this time I had luck and nothing happened. Lightning the Torch - Desert Road & Grounding the Airfield: Can't be done any faster. The second time it doesn't save any time as far as I know. The first time you can speed that up by taking damage and picking up both medkits. There are two places in this level where he picks up a medkit. Then he will go over to the next scripted event. The Rescue Mission: You can shoot Major Grillo to stop him from talking. The level continues once your team has reached the place at the end. Otherwise your team will take too much time killing them. Rangers Lead the Way: Here you have to reach the end of the level as fast as possible while killing as many enemies as possible. I'd like to thank Ballsofnow, Tuna-cz, and Lamah for pointing out some useful tricks.
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